I Kick Ass for the Lord!


"Pardon me, but have you accepted Jesus Christ as your personal Lord and Savior?"

"Uh, no, I haven't."

*click* BOOM.

Yes, the Left Behind Video Games have arrived. So what's Hillary going to have to say about this? (Bolds mine)
March 6, 2006 issue - Praise the Lord and pass the ammunition: Christians are finally getting a high-caliber shoot-'em-up videogame of their own. Due out on PCs in the second half of 2006, Left Behind: Eternal Forces is the first game adapted from the blockbuster books by Tim LaHaye and Jerry Jenkins. Gamers familiar with the largely uninspiring and unprofitable history of Christian videogames will quickly notice two differences in Forces: the top-shelf design, which offers an eerily authentic reproduction of the game's Manhattan setting, and a level of violence reminiscent of Grand Theft Auto. The game revolves around New Yorkers who are "left behind" after the rapture. Players scour the streets for converts, training them into a work force to feed, shelter and join a paramilitary resistance against the growing forces of the Antichrist.
But don't think this is a double standard, you foolish person.
Left Behind Games CEO Troy Lyndon, whose company went public in February, says the game's Christian themes will grab the audience that didn't mind gore in "The Passion of the Christ." "We've thought through how the Christian right and the liberal left will slam us," says Lyndon. "But megachurches are very likely to embrace this game."
Yes, if you got a stiffy watching Christ get the living shit beat out of him on the big screen, bring the fun home! Now you can blow those non-believers all the way to h-e-double hockey sticks right in the comfort of your own living room!

After all, violent bloodshed is the Christian way, right?

As my friend says that hipped me to this:
Look, I play violent videogames all the time, but I think there's a difference between "kill the giant" "kill Sephiroth" or whatever where you are given an antagonist in the game that has little or no relation to the real world or at the very least has given you reason within the game's storyline to oppose them and having a game tell you to kill people for political reasons.


I'm sure Ned Flanders would not approve.

(Bringing in the sheaves... Bringing in the cross-posts...)

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